

The most common causes of this issue are:

Besides the campaign, players can also progress by completing side-quests and other non-campaign content in the open world.After the prologue, players will be able to choose freely between acts.The game's story is linear but also "branching", providing freedom of choice while playing through the campaign. Diablo IV's open world doesn't follow the rules of organic open-world design like in Breath of the Wild.

The World Map has to be accurate and useful while visually blending into Diablo IV's high-fantasy world, looking like a real "old map".Displaying important geographical information while not overwhelming the player with too much in-game information and turning the map into a task list has been a challenge. A lot of work went into Diablo IV's World Map.In the fifth highlight video of IGN's Diablo IV interview series, Diablo General Manager Rod Fergusson and Game Director Joe Shely talk about Diablo IV's Open World design, its effect on the game's campaign, and the brand-new World Map and Renown System features.ĭiablo IV Interview - Season Cadence, D4 as Live Service Game, Current Development Statusĭiablo IV Interview - Unique Class Mechanics, Skill TreesDiablo IV Interview - World Tiers, World Bosses, Legendary ItemsDiablo IV IGN Interview - Combat Design and Visuals
